Twilight Inscription
Twilight Inscription
The Lazax Empire has burned to ash, rejected by its subjects. The aftermath was tragedy and petty conflict in equal measure, a time of loss and exhaustion. In the ensuing Dark Years, the factions of the galaxy retreated and recovered their strength. Now, they look upon the stars and see an opportunity—a chance to reclaim what was lost. A chance to redefine galactic civilization. A chance to leave their mark upon the stars.
Twilight Inscription, an epic roll-and-write game for one to eight players, offers an experience unlike anything Fantasy Flight Games has done before. With a limited pool of resources at your disposal, you’ll need to carefully manage Navigation, Expansion, Industry, and Warfare as you amass victory points and earn your right to the throne on Mecatol Rex. Will your faction become the new rulers of the galaxy? Or will your fledgling empire fade into obscurity? Anything can happen in this strategic, infinitely-replayable game!
Much like how Twilight Imperium is a massive board game, Twilight Inscription is a massive roll-and-write. Where most roll-and-writes have each player filling out a single board (referred to as a “player sheet”) as they play, Twilight Inscription has you filling out four!
SOLO PLAYERS:
If you play the game by yourself or with only one other player, than you will square off against an AI opponent. The AI opponent follows its own set of rules, and its objective is simple: make as much progress along its goal tracks as possible. The AI doesn’t earn any victory points for itself, but it does disrupt you (and your human opponent, if there is one) in your quest to earn points of your own. For example, the AI will actively oppose you in warfare and council events, so you will still want to make sure you build up your fleet and votes as much as you can. If you haven’t earned a certain number of victory points by the time the game ends, then the AI has beaten you, so bring your A-game!